
Last week on Kotaku Splitscreen, Jason and I talked about whether or not it’ll really matter if Nintendo’s NX is…
Last week on Kotaku Splitscreen, Jason and I talked about whether or not it’ll really matter if Nintendo’s NX is…
Today on Kotaku Splitscreen, we’re talking console wars, Destiny: Rise of Iron info, and much more.
Last week on Kotaku Splitscreen, Jason and I talked about my new favorite Overwatch hero D.Va and whether or not she…
Today on Kotaku Splitscreen we’re reaching into the mailbag and pulling out all of your best questions on subjects…
Just what makes games like Final Fantasy VII and Chrono Trigger so special? What sort of attributes would a game…
Kirk’s off this week, so today on Kotaku Splitscreen I’m joined by Mike Fahey to talk Final Fantasy XIV, 7th Dragon…
Just how much of a pain is it to build your own PC? Is it worth the savings? And do you really need to use thermal…
As you probably already know, Overwatch is an excellent game—unless you play Torbjorn. Fuck Torbjorn.
Yesterday, the show floor at the LA Convention Center opened and the E3 expo got underway. Zelda! Final Fantasy! Gwen…
There’s a lot we don’t know yet about Xbox Scorpio, but hey, let’s talk about it anyway. On today’s episode of Kotaku…
Kirk takes a sabbatical from his sabbatical to join us for this week’s Kotaku Splitscreen, where we’re talking about …
When does video game localization become ‘censorship’? And how often are localization decisions just made for…
Today on Kotaku Splitscreen, we’re talking about what it’s like to report on the world of video games. Join us to…
Even for longtime Nintendo fans, it’s hard not to feel burned by the Wii U, a console that never quite lived up to…
Is mandatory overtime an integral part of game development or a systemic issue that should be completely eliminated?…
Everyone is sick on this week’s JRPG-packed episode of Kotaku Splitscreen, but hey, that’s just part of the fun.
By this time next year, we could be playing PS4.5 at home and NX on the go, with VR goggles strapped to our heads…
With StarCraft II: Legacy of the Void out the door, what’s next for Blizzard’s seminal RTS franchise? What else is…
Today on Kotaku Splitscreen, Double Fine CEO Tim Schafer joins us to talk about his piles and piles of money. Plus:…
On this week’s podcast, we’re joined by my old friend Rachel Bloom, who tells us what it’s like to star in a TV show…
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