Tina Amini's discussions

tinaamini
Tina Amini
tinaamini

I'm definitely NOPE about it, too. Totally understand how other people can enjoy it, but I was so happy to be done with that demo. Read more

Oh it's definitely scripted, so if you do die/reload you will know when he appears. I meant more like you never know when it will happen on a first runthrough. Sorry :( Read more

Yep, you'll be all "look at all these molotovs I'm totally planning on using strategically in this room here" and then he appears, messes your shit up, freaks you out, and just leaves you there, molotovless. Read more

Yeah we have the day off so you won't see as many posts from the US team. We'll have stuff for you, though, don't worry :) Read more

I really enjoyed it. It's as swift as Batman, but you have the added wraith abilities which both look cool and are very functional. Since it's an open world you often need to close large distances fast, so the teleporting really helps. And commanding enemies instead of just taking them down is cool, too, because you Read more

Yeah, a bit for me too. But riding a caragor is fucking cool and makes up for it. Read more

If a player on your team ditches or disconnects, there are systems in place to get them replaced, but that's an interesting point about the monster. I imagine it'd at least be a delay until the game could match you in another round. But for as long as online games exist, we'll always have to deal with rage quitters. Read more

I think it's partly going to be a matter of whether or not you're the type of "just one more round!" shooter player, but the variety of characters certainly helps for replayability. You can mix and match them in teams, too. Read more

These guys still fit into the same classes as the last round of characters. They're just different kinds of assault, support, medic, trapper characters. Read more

Not that I've seen, but that'd certainly be interesting. Read more