Luke Plunkett's discussions

lukeplunkett
Luke Plunkett
lukeplunkett
Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

1) I’m sorry if this sounds like an ad, I just think it’s cool as hell. Read more

Can we just acknowledge how incredibly cool it is to release something like this? More of this, please, from all companies.  Read more

If any Star Citizen weirdos come in here saying iT Is OuT, and you’re talking about the empty/broken modules that are currently playable, I will turn to dust.  Read more

it’s hard getting one at spawn, but also very easy to just spawn in a truck and drive to a tank if you’re happy being a gunner Read more

i’ve seen people who know a lot more about this than I do say it’s better in most cases Read more

I assumed it was taking place in the US; the powerpoints in the wall are American ones, and the dude’s apartment with the bridge view doesn’t really look like it’s anywhere in Australia, either. Read more

OK, so! I kinda agree on some of this. I agree in that it’s not the most interesting story to have been told, and its progression is entirely predictable (even if there are some neat gameplay twists), though I also wonder whether “privileged vagabond” is one of the only ways they could actually pull this off since Read more

I linked it there for those reading the story but unfamiliar with what the videos actually were, but the vid has now been removed because that was also a stupid idea. Read more

Oh I felt like there was a LOT more! Maybe there was just more of the stuff I particularly hated...less tailing, thankfully, but god help me if there had been one more hidden object section I would have died. Read more

that...what? that does not sound like the most optimal way to do this. Read more

Feels like a lifetime ago! From fans complaining that removing Mahjong would kill the series to Like a Dragon launching simultaneously on PC, we’ve come a long way, baby. Read more

my first draft was going to be just posting this under a headline

It was counter-productive in Victoria II, to the point where in almost all gameplay situations you were better off abolishing it, and it sounds like that’ll be the case here again as well. Read more