the little twitches under her nose are just, ungh Read more
the little twitches under her nose are just, ungh Read more
1) I’m sorry if this sounds like an ad, I just think it’s cool as hell. Read more
Can we just acknowledge how incredibly cool it is to release something like this? More of this, please, from all companies. Read more
If any Star Citizen weirdos come in here saying iT Is OuT, and you’re talking about the empty/broken modules that are currently playable, I will turn to dust. Read more
it’s hard getting one at spawn, but also very easy to just spawn in a truck and drive to a tank if you’re happy being a gunner Read more
this sounds like the title of a very good GDC talk Read more
i’ve seen people who know a lot more about this than I do say it’s better in most cases Read more
I assumed it was taking place in the US; the powerpoints in the wall are American ones, and the dude’s apartment with the bridge view doesn’t really look like it’s anywhere in Australia, either. Read more
OK, so! I kinda agree on some of this. I agree in that it’s not the most interesting story to have been told, and its progression is entirely predictable (even if there are some neat gameplay twists), though I also wonder whether “privileged vagabond” is one of the only ways they could actually pull this off since… Read more
The train platform one was sheer agony Read more
I linked it there for those reading the story but unfamiliar with what the videos actually were, but the vid has now been removed because that was also a stupid idea. Read more
Oh I felt like there was a LOT more! Maybe there was just more of the stuff I particularly hated...less tailing, thankfully, but god help me if there had been one more hidden object section I would have died. Read more
(it’s a joke) Read more
that...what? that does not sound like the most optimal way to do this. Read more
By all accounts its pretty good! Read more
Feels like a lifetime ago! From fans complaining that removing Mahjong would kill the series to Like a Dragon launching simultaneously on PC, we’ve come a long way, baby. Read more
It was counter-productive in Victoria II, to the point where in almost all gameplay situations you were better off abolishing it, and it sounds like that’ll be the case here again as well. Read more
we have character limits, yes Read more