Luke Plunkett's discussions

lukeplunkett
Luke Plunkett
lukeplunkett
Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

Look at the image I used up top compared to this, from June 2020:

He means it was continually above 70, but was spiking at times to 90. Read more

yeah, this is absolutely about promoting unreal engine, not DIRECTLY like we’d think of with ads, but more in just establishing it via this community and its marketplace as an even stronger force than it already is.  Read more

I’ve got a review copy in the mail, so hopefully soon! Read more

They did, and like I said, this is different, this isn’t an arcade mode, this is a full console port! Read more

Big caveat here is that a blog like this is going to look weirdly out of date in 5 years when we’re all playing games on streaming services and dont own a damn thing anymore 🙃 Read more

my favourite part is the “it’s me...again” in the patreon email Read more

(thats 2013, like i said we’re starting this from 2014) Read more

This is the concern! I now get emails about new warhammer games--there’s a new turn-based one on PC announced every 13 days--and unless it’s total war my eyes just glaze over. Read more

You wouldn’t think Warhammer 40,000: Dakka Squadron was a real thing, but it is. Read more

of all the darkest recesses of my wheelhouse, it might be my most favourite Read more

While the announcement calls it an “app”, I’ve called it a game because it’s referenced as such throughout the body of the announcement itself. Read more

I don’t think they’re comparable. Cyberpunk’s problems are at fundamental levels, deep in the code and the game’s overall design, whereas pretty much every problem with Valhalla is stuff that can be written off as “well QA would probably had caught this if it wasn’t for a global pandemic”. Read more