Heather Alexandra's saved articles

heatheralexandra
Heather Alexandra
heatheralexandra
Former Senior Writer and Critic at Kotaku.

It’s me! I’m here! I hope you all enjoy my presence! Read more

Thanks for actually doing this, though. As a backend coder, it’s nice to see someone else in a “minor” programming role get some attention. Read more

Whoever came up with the code for those cross-hairs is living the dream right now because you wrote this. Read more

They are suprisingly beautiful, and I didn’t know why until you pointed it out: They feel authentic. I realize we don’t have crosshairs in real life, but if you’ve ever used a holographic sight or red dot sight, they bob and move around with you as well. This feels very similar. Read more

Plus there’s a limited number of wireless channels, so in a tournament with lots of competitors there’s a chance of cross-talk entering unwanted inputs. With a wired connection, you know that your console is only taking instructions from your controller.
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No, listen, I’m going to tell you how the game works, even though I haven’t played it, and you’ve obviously spent a nontrivial amount of time figuring out just what it is you like about the crosshair. Read more

I mean, I’ve played the game? But I’ll play ball here too.

I guess the way the crosshair move to targets is less distracting than moving the whole camera like it does in most fps with sticky target enabled. Read more

I noticed this playing the Beta and though it was a really nice touch. Felt kinda natural and loose instead of so uptight. Glad im not the only one that caught onto this Read more

>Rush involves a team of attackers and defenders. The defending team needs to protect telegraph posts from the attackers. The biggest change in this mode is that attackers have a limited amount of lives, called “tickets.” Read more

I’m totally digging the pro-sexuality vibe this page has been giving lately. Between Cecilia (which I admittedly thought was bashing sexuality at first), Patricia, and now you; this has been a pretty fun last 2 weeks on Kotaku. Keep it coming! Read more

A new staff member appears, and suddenly shit gets weird... Read more

Because it’s interesting and it’s digital. This is the kind of neat little stuff that would have been omitted in the past from a physical publication but thanks to the wonders of technology we get a deeper dive into a very dedicated community. Read more

Sometimes I can’t help but wonder why is this kind of thing being reported... Read more

Fantastic article. Everyone reading this; please think about what your class can do to help your teammates. Last night I was completely out of ammo and was pinned down with a teammate who was the support class. I spammed the “Need Ammo” request 20 times, all of which were ignored. When he FINALLY threw down an ammo Read more

Have to say it’s been a pleasure reading your work Heather. You offer such a thorough, but real perspective I can appreciate. Read more

This is....the best article I have seen on this site. Your understanding of the Great War is impressive as well. Kudos! Read more

I have to say that your writing is one of the reasons I’m coming back to Kotaku on a more regular basis. It’s nice to see someone intelligently writing about a cultural medium that has too long been dismissed as merely entertainment. Keep up the great work! Read more